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Handbook Of Virtual Environments

Handbook of Virtual Environments PDF

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Author: Kelly S. Hale
Publisher: CRC Press
ISBN: 0585399107
Size: 55.72 MB
Format: PDF, Kindle
Category : Technology & Engineering
Languages : en
Pages : 1272
View: 6874

Book Description: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.


The Psi Handbook Of Virtual Environments For Training And Education

The PSI Handbook of Virtual Environments for Training and Education PDF

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Author: Dylan Schmorrow
Publisher: Praeger Publishers
ISBN: 9780313351655
Size: 48.29 MB
Format: PDF, Mobi
Category : Psychology
Languages : en
Pages : 1444
View: 6375

Book Description: The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology.


Handbook Of Research On Teaching With Virtual Environments And Ai

Handbook of Research on Teaching With Virtual Environments and AI PDF

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Author: Panconesi, Gianni
Publisher: IGI Global
ISBN: 179987639X
Size: 36.51 MB
Format: PDF
Category : Education
Languages : en
Pages : 811
View: 1728

Book Description: The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.


Handbook Of Research On 3 D Virtual Environments And Hypermedia For Ubiquitous Learning

Handbook of Research on 3 D Virtual Environments and Hypermedia for Ubiquitous Learning PDF

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Author: Francisco Milton Mendes Neto
Publisher: Information Science Reference
ISBN: 9781522501251
Size: 20.61 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 673
View: 7193

Book Description: As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.


International Handbook Of Virtual Learning Environments

International Handbook of Virtual Learning Environments PDF

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Author: Joel Weiss
Publisher: Springer Science & Business Media
ISBN: 1402038038
Size: 16.48 MB
Format: PDF, ePub, Mobi
Category : Education
Languages : en
Pages : 1615
View: 7425

Book Description: The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.


Handbook Of Research On Teaching With Virtual Environments And Ai

Handbook of Research on Teaching With Virtual Environments and AI PDF

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Author: Panconesi, Gianni
Publisher: IGI Global
ISBN: 179987639X
Size: 40.44 MB
Format: PDF, Mobi
Category : Education
Languages : en
Pages : 811
View: 7298

Book Description: The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments PDF

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Author: Yang, Harrison Hao
Publisher: IGI Global
ISBN: 1609607635
Size: 64.40 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 840
View: 4975

Book Description: Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.


Handbook Of Human Factors And Ergonomics

Handbook of Human Factors and Ergonomics PDF

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Author: Gavriel Salvendy
Publisher: John Wiley & Sons
ISBN: 0470528389
Size: 72.13 MB
Format: PDF, ePub, Docs
Category : Technology & Engineering
Languages : en
Pages : 1732
View: 4543

Book Description: "This is the fourth edition of the market-leading reference for human factors and ergonomics researchers, academics, and professionals. Editor Gavriel Salvendy, a well-known and respected authority, has assembled the top thinkers and practitioners from throughout the world to update this volume. It features new coverage of voice communication, multi-modal design, human-robot communication, call center design and operation, design of electronic games, and much more.Plus new and expanded coverage of Human Error and Human Reliability Analysis"--Provided by publisher.


Ethnography And Virtual Worlds

Ethnography and Virtual Worlds PDF

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Author: Tom Boellstorff
Publisher: Princeton University Press
ISBN: 0691149518
Size: 48.89 MB
Format: PDF, Kindle
Category : Social Science
Languages : en
Pages : 237
View: 3285

Book Description: Ethnography and Virtual Worlds is a guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Focusing on the key method of participant observation, the book provides advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results.


Handbook Of Research On Serious Games As Educational Business And Research Tools

Handbook of Research on Serious Games as Educational  Business and Research Tools PDF

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Author: Cruz-Cunha, Maria Manuela
Publisher: IGI Global
ISBN: 1466601507
Size: 49.66 MB
Format: PDF, Kindle
Category : Education
Languages : en
Pages : 1630
View: 411

Book Description: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.